Tactics Ogre Reborn: How to Use the WORLD System (New Game … – Screen Rant

The Tactics Ogre Reborn WORLD system is different than most NG+ modes. Players can explore all possible timelines for a perfect single save file.
Tactics Ogre Reborn’s WORLD system is different from a traditional New Game Plus. Instead of completely restarting, players can jump anywhere on the branching timeline. This allows one to have fully explored all storyline options.
WORLD can be used to recruit every possible character and wind up with a perfect Tactics Ogre Reborn saved file. It can even mend story choices and mistakes made by players on their first go. The system can also be simply used to reset encounters and farm fights.
Related: Tactics Ogre Reborn: How to Recruit All Story Characters
The WORLD system is unlocked the first time players beat Tactics Ogre Reborn and view any ending. WORLD is not universal and will only be a mechanic for the campaign that cleared the game. This new option will appear as a menu inside the Warren Report. Any save that uses WORLD will now include a new wheel icon in the upper left corner.
Players can jump either backward or forwards in time. They will retain their army, weapons, and other gear. When entering a story battle for the first time, the team will be level-synced down to the appropriate Union Level. But, when such a battle is replayed this sync can be disabled in the Tactics Ogre Reborn pre-battle setup. All participants will still gain experience points, even if they are beyond the intended Union Level.
While the army’s base level will be lowered, not all statistics will be adjusted. Players will still retain their equipped magic, skills, and weapon-finishing moves. Both player and enemy armor is also not reduced, making it even more important to use attacks that overcome a resistance type. In some rare cases using WORLD will make Tactics Ogre Reborn fights harder their first time due to this unbalanced syncing.
Warren Report vs Army
Characters that have already been recruited will have their skills and equipment even when traveling to the past. If said character appeared as a Tactics Ogre Reborn NPC guest, that AI will be adjusted to match the player’s customization. If a character is an enemy, they will remain at their base level and players can still deploy their own copy. If a guest or enemy dies in battle they will be recorded as dead in the Warren Report but will not be removed from the player’s team. If a story character is already in the army, a second clone cannot be recruited. However, if they were previously killed or fully dismissed a new fresh copy can be asked to join.
Anchor Points are portions of the timeline where players can quickly jump between. When a subsequent Anchor is passed, it will record all the current story details and choices – including which characters live according to the Warren Report, side quest progression, and Tactics Ogre Reborn national Chaos Frame reputation. Each Anchor Point is independent of another and data saved to one will not affect any of the past or upcoming ones. For example, if one goes back in time to save Ravness in the first chapter, they will still need to pass the other Anchors related to her recruitment mission.
Anchor
Next Event
Chapter
Union Level

Cutscene: Duke Ronwey's Liberation
Battle: Tynemouth Hill
First
3

Cutscene: A Tactical Maneuver
Battle: Golborza Plains
First
5

Cutscene: To Balmamusa
Battle: Lake Bordu
First
7

Battle: Balmausa
Battle: Xeod Moors
Law Second
11

Battle: Port Asyton
Cutscene: Return to Almorica
Law Second
13

Battle: Tynemouth Hill
Cutscene: Omens of Ruin
Law Second
16

Cutscene: Rhime Ablaze
Battle: Gates of Almorica
Law Second
19

Cutscene: Departing Asyton
Battle: Port Asyton
Chaos Second
11

Battle: Xeod Moors
Battle: Lake Bordu
Chaos Second
13

Cutscene: Folcurt's Promise
Battle: Qadriga Fortress
Chaos Second
16

Cutscene: Rhime Ablaze
Cutscene: The Duke's Umbrage
Chaos Second
19

Cutscene: Kin is Kin
Battle: Madura Drift
Law Third
19

Battle: The Reisan Way
Battle: Coritanae Keep
Law Third
19

Cutscene: The Front's Last Days
Battle: Gates of Almorica
Law Third
21

Battle: Mount Weobry
Cutscene: The Blind Swordsman
Law Third
25

Battle: Port Asyton
Battle: Xeod Moors
Chaos Third
19

Battle: Bahanna Highlands
Battle Brigantys Curtain Wall
Chaos Third
19

Cutscene: The Burnham Massif
Battle: Mount Weobry
Chaos Third
21

Battle: Boed Fortress
Battle: Pidoch Curtain Wall
Chaos Third
25

Cutscene: Sir Mirdyn's Return
Battle: Boed Fortress
Neutral Third
19

Battle: Tynemouth Hill
Battle: Port Asyton
Neutral Third
19

Cutcene: Retake Rhime
Battle: Coritanae Keep
Neutral Third
21

Cutcene: The Duke's Demise
Cutscene: Leonar's Address
Neutral Third
25

Cutscene: The Resistance Leader
Battle: Bahanna Highlands
Fourth
27

Battle: Hagia Banhamuba
Battle: News of the Princess
Fourth
30

Cutscene: Siblings Bond or Catiua's Death
Cutscene: Princess's Declaration or Facing the Dynast King
Fourth
35

Cutscene: Church by the Sea
Battle: Foot of the Gardens
Fourth
40

Battle: Chamber of the Seal
Cutscene: The Songstress Iuria
Coda
45

Battle: Into the Darkness
Cutscene: The Search for Warren
Coda
50

Cutscene: Warren's Return
Battle: Delakroa Common
Coda
50

Battle: Torakoria Way
Battle: Golyat Quayside
Coda
50

Chapter Four Shared Anchors
Players should take special note of how WORLD reacts to the final Tactics Ogre Reborn story chapter. All three routes of Law, Chaos, and Neutral lead into a single similar Chapter Four. However, each has its own unique side quests and encounters. If one jumps around too much in this last chapter, one may wind up with a botched timeline. This can include unintended loyalty scores, blocked dungeons, or characters dead in the storyline. To keep everything in order it is recommended to beat all of Chapter Four in a single go before changing routes back in Chapter Two or Three.
Anchor Points are a great means of getting items and other rewards quickly. Some Anchors – like “Princess's Declaration” – are right before gaining coveted Tactics Ogre Reborn secret classmarks. Players can also record their progress in super dungeons like the Palace of the Dead by purposely clearing late-game Anchor points like “Church by the Sea” or “Into the Darkness”.
Next: Hiroaki Kato Interview – Tactics Ogre: Reborn
Kurtis Seid has been covering the game industry for over a decade. His published works have appeared on GameSpot, EGM, and App Annie. He also was a former editor for Electronic Arts’ Origin platform.

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