6 Games That Were Bad On Purpose – GameRant

The games on this list all made a conscious decision to fall short in certain areas, either for the sake of nonsensical fun or to prove a point.
Modern gaming is a highly diverse form of entertainment. There are countless genres and subgenres out there for players to enjoy, filled with games that look to entertain and immerse their audiences in vastly different ways. Despite this, there is one thing that almost every game ever made has in common; they're all designed with the intention of being as good as possible.
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There are, however, outliers to this, as some games exist that intentionally fall short in one or multiple areas. This could be for the sake of fun, as some games purposely aim for a "so bad it's good" experience; alternatively, it could be to prove some form of point, like a couple of games on this list did.
Goat Simulator is an example of a game that is intentionally bad for the sake of fun. The game was released in 2014, a time when the simulator genre was enjoying a sharp rise in popularity. Players were starting to see the value in games like Euro Truck Simulator 2 and the Farming Simulator series, which offer realistic gameplay centered around a seemingly mundane job. The genre was once joked about, but by 2014, many people found that the style of game could actually be quite addictive.
So, when people came across Goat Simulator, they may have thought that, for some reason, Coffee Stain Studios decided to make a realistic game about being a goat. Instead, it's a ridiculously over-the-top action game filled with absurd tasks that are great nonsensical fun. A sequel to Goat Simulator was recently revealed in one of the cruelest ways possible, as the announcement trailer initially appeared to be for a new Dead Island game. Instead, it was for Goat Simulator 3, which is set to release in late 2022.
Contrary to Goat Simulator, Diaries of a Spaceport Janitor is an example of a game that was intentionally bad for the sake of making a point. Sundae Month's 2016 release is commonly referred to as an "anti-adventure" game, as, although it's set in a sci-fi world where adventures are taking place, the player is just a janitor tasked with picking up trash and must endure abuse from the game's police.
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Players may expect that the game will, at some point, let them break free from their shackles and embark on an exciting mission, though this moment never comes. Along with commentaries on capitalism, the game also has themes of mental health struggles.
Taking this list back to the "bad for the sake of fun" side of the spectrum is Octodad: Dadliest Catch. The game was released in 2014 by Young Horses, the same team that was behind Bugsnax.
As the name suggests, the game puts players in control of an octopus that is posing as not only a human but a husband and father too. The theme alone is enough to garner plenty of laughs, but the ridiculously awkward controls make it all the funnier, especially when trying to pose as a regular human. Despite the intentionally bad controls, the game was warmly received by fans, exemplified by its Very Positive All Reviews score on Steam.
Don't Buy This was released all the way back in 1985 on the ZX Spectrum. After receiving so many bad game submissions, publishing company Firebird got fed up and decided that, instead of rejecting a handful of games, they would instead put them in a compilation and sell them under the name Don't Buy This as a rather cruel way of mocking the developers.
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Don't Buy This includes five games that Firebird openly criticized, and the publisher even encouraged players to pirate the game. Funnily enough, despite the title and open criticisms from the publisher, Don't Buy This was a commercial success.
Getting Over It With Bennett Foddy was developed by the person in the title, Bennett Foddy, and was first released on PC in October 2017.
The platform game puts players in control of a person stuck in a cauldron, who must scale a mountain using only a hammer. This already sounds tough on paper, and, unfortunately, the controls make it even tougher. Despite how frustrating Getting Over It With Bennett Foddy is, it generated a huge player count shortly after its release, thanks in no small part to how popular it was among streamers and YouTubers. The game was the successor to QWOP, another intentionally awkward game to control.
Surgeon Simulator was developed by Bossa Studios, a team that was comprised of four people, Jack Good, Tom Jackson, Luke Williams, and James Broadley. The game was made in just 48 hours as part of Global Game Jam, a period in which the team was, understandably, sleep-deprived. Because they were so sleep-deprived, they didn't know if the game was as funny as they thought it was.
However, they soon realized that it wasn't just a lack of sleep that made their game funny, as the nonsensical surgery game became a huge success and a big hit on YouTube. The game is a perfect example of how a game can intentionally make itself "so bad it's good."
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Jack began working at Game Rant as a List writer and has worked his way up to the position of Evergreen Editor. Jack enjoys games from a wide range of genres but has a soft spot for puzzle and platform games.

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