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After a dry decade, SRPG fans are absolutely feasting.
I’m not sure if you’ve noticed, but there have been a truly startling number of strategy and tactics RPGs released not just this year, but in recent years as well, with a lot more scheduled for the near future. Without even trying I was able to find well over a dozen of them fresh in the pot, ready to drink, or percolating for the near future. The sleeping subgenre, largely confined to consoles and mobile by a complacent or uncaring set of publishers, has exploded onto PC full force.
Among those who love these games they’re often called SRPGs, from the Japanese gaming culture phrase usually translated as “simulation” or “strategy” RPG. These were a mainstay of ’90s and turn-of-the-millenium gaming. Classics like the Fire Emblem games, Tactics Ogre, Shining Force, and Final Fantasy Tactics are beloved, but they fell off by the mid-2000s. Even these games weren’t always released widely, or were confined to the walled garden of Nintendo’s consoles.
Plus, recent big-budget RPGs from the likes of Square have focused on real-time combat and action mechanics, and so what’s left for the turn-based enjoyers? They’ve got a lot of indies for that, and—well, it turns out that most of them like tactics games as much, or more, than turn-based traditional RPGs.
The success of Fire Emblem: Awakening in 2012—and every Fire Emblem since—has finally well and truly translated into releases that come to PC. Starting a few years ago, as far as I can tell, a lot of indies just said “Well, shit, they never put these on PC, so I’ll make my own!” Now development is so much simpler and the genre so much more popular that we’re getting semi-retired industry pioneers—the creator of freaking Fire Emblem, for example—back in the SRPG-making game. Enough of that, though. Let’s get to the games.
Release date: June 10, 2022
“There’s a simple delight to JRPG character customization. Extend that to an entire squad of characters on a tactical grid? Now you’ve got your classic strategy JRPG, like Fire Emblem or Final Fantasy Tactics. Extend it to an entire army of several dozen squads? That’s the rework you get in Symphony of War: The Nephilim Saga. Setting out a buffet of customization around your army and its generals is just enough to shake up a genre that was quickly becoming one-note—even if the otherwise generic story does it no favors.”
One of the games that prompted this article, Triangle Strategy was a pretty well-received SRPG that clearly “got” the genre. It’s published by Square, and comes from the same internal “Project” initiative and producer that brought us Octopath Traveler (which about a year after its Switch debut also brought its 2.5D aesthetic right onto PC, so fingers crossed Triangle Strategy follows suit).
Triangle Strategy has a funky plot focusing on the conflict between the ideologies of Utility, Morality, and Liberty. It boasts multi-tiered maps and a tactical focus on traversing different height levels—characters can do things like drop ladders so that others can get higher. It also uses a series of limited upgrade resources, ensuring you pick certain characters and stick with them.
Release date: September 22, 2022
It has big-budget looks going for it as well. So far everything we’ve seen of The DioField Chronicle just looks… darn pretty. It’s supposed to boast a “gritty and immersive story” to boot, but from what I can tell that pretty much means they swear or something.
Release date: November 11, 2022
Tactics Ogre, alongside Final Fantasy Tactics, is often cited as many peoples’ gateway game into the strategy RPG subgenre. Not for simplicity or easy learning, mind you, but because it’s the kind of tactical gameplay that draws you ever-deeper.
Release date: ???
Release date: July 28, 2022
Gameplay-wise, Vestaria Saga focuses on intricately designed maps with difficult strategic puzzles. Positioning and movement are the keys to success, figuring out when and where enemies will move, and how to take advantage of that. Vestaria Saga 2 has a host of improvements over its predecessor, so it’s a shame that it’s so reliant on the plot from Vestaria Saga 1.
Release date: August 4, 2022
Vanaris Tactics is a bargain-priced 15-mission game with some optional fights along the way. There’s less stress about long-term plans here, so you can play around a bit more with customizing your characters—which is nice, because different weapons and gear can very much change the combat role of any given unit and how you use its abilities.
Release date: August 18, 2022
The downside is its tactical element. Far Away From Home is pretty easy, and with a set party lineup there’s not a ton of customization or variety of ways to build your characters. It is well-polished, however, and remarkably so for an indie effort from a solo developer. Check out the demo (opens in new tab) to see if you like what it offers.
Release Date: March 14, 2022
As a treat, it also has elements of battlefield manipulation. You can push enemies into water or lava or off cliffs, but also lay traps, build barricades, and manipulate the field itself. An ice mage, for example, might be able to freeze water into a bridge for you to exploit. Telepath Tactics Liberated is the product of a solo dev, but has had healthy updates since release, including a pretty neat randomizer mode that tosses out the SRPG trope of fixed characters with fixed classes in favor of a procedurally generated challenge at party-building.
Release date: Coming soon
Its other clever innovation is a system of mana sharing, where characters can use each others’ power to juice up. Combined with terrain, I think that has some potential to be mighty interesting when Spiritlink Tactics releases. You can play a demo of Spiritlink Tactics on Steam (opens in new tab).
Release date: September, 2022 (Early Access)
Mechanically, well, it’s a lot like other strategy RPGs: customize from a few dozen classes, each with their own abilities, and toss in some unique story characters. The most unique aspect looks to be the mounted combat, with characters mounted on mundane horses as well as more exotic steeds like dragons and hydras.
Release date: Coming soon
Its tactical element seems to be a focus on broad customizability and unexpected genre twists. Levels will incorporate puzzles, or be large-scale warfare battles, which is a lot like the map twists you’d find in older SRPGs. Characters will be unique in and of themselves, it claims, but can also choose from 21 individual classes to combine. Absolute Tactics: Daughters of Mercy has a demo you can play right there on Steam (opens in new tab).
Release date: Summer, 2023
Which is some straight-up Shakespearean shit and I am here for it. It’ll feature 12 unique classes, each with their own skill tree, and a variety of tactical map terrain.
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Jon Bolding is a games writer and critic with an extensive background in strategy games. When he’s not on his PC, he can be found playing every tabletop game under the sun.
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