God of War Ragnarok details accessibility features – Gematsu

Publisher Sony Interactive Entertainment and developer Santa Monica Studio have detailed the accessibility features that will be available to players in God of War Ragnarok as part of Global Accessibility Awareness Day.
Get the details below.
God of War (2018) PC Features Added to God of War Ragnarok
For God of War (2018) on PC, we made sure to improve and continue to iterate on popular features from the initial PlayStation release. We’re pleased to be continuing to support these features in God of War Ragnarok on PlayStation 4 and PlayStation 5:
■ New to God of War Ragnarok
Subtitle and Caption Improvements
We have invested heavily in improving our subtitle and caption system to allow for even more customization and information.
■ Text Size / Icon Size
The highly requested feature from God of War (2018) is back and better than ever! You asked for a comfortable reading experience when playing from a couch, so we listened. With a fully re-engineered and responsive UI, and a larger minimum text size that can scale significantly, reading on-screen text is easier than ever.
Here’s a look at our Default and XX-Large game wide UI Text scaling for reference.
We also have two examples to share of the in-game icon scaling with smallest and largest options available to choose from.
—Small UI icon size.
—X-Large UI icon size.
■ Controller Remapping
We have rebuilt our controller remapping system to allow you to customize your button configurations in God of War Ragnarok. There will be a wide range of preset layouts, as well as custom controller remapping support. Individual buttons can be swapped and, for select complex actions, you can choose alternate configurations from a preset list.
We offer multiple ways for you to customize your experience for certain actions that require more than one button, including Touch Pad Shortcuts for things like Spartan Rage, Navigation Assist, and Quick Turn.
■ High Contrast Mode
Our new high contrast color-mode allows you to apply a color to objects in-game like targets, enemies, and other characters, in addition to a variety of item types. When active, this will apply a color layer to characters that will make them more visible against the background. You can optionally desaturate the background to further increase the contrast. Traversal paint, loot items, and special effects can also be made more visible in this mode.
Audio cues extend to additional combat cues like unblockable attack rings, targeting aim cues, and weapon swap cues. The volume of audio cues can be adjusted separately from other volume sliders, so you can adjust for your own comfort.
God of War Ragnarok Reveal Trailer: Audio Described Version
To celebrate Global Accessibility Awareness Day, we also wanted to provide an audio described version of the God of War Ragnarok reveal trailer that came out last year!
■ More to Come!
We hope you’ve enjoyed a look into this selection of the 60+ accessibility features that will be included in God of War Ragnarok.
We are committed to improving accessibility and customization for everyone. We can’t wait to tell you details about our other categories of accessibility features like combat / aim assists, puzzle / minigame assists, HUD adjustments, camera tuning, auto pick up, and much more.
We are so thankful for all the support from our accessibility consultants and the greater accessibility community for sharing their thoughts to make God of War Ragnarok the most accessible God of War ever. We can’t wait to share more with you as we get closer to launch.
Happy Global Accessibility Awareness Day!
God of War Ragnarok is due out for PlayStation 5 and PlayStation 4 in 2022.
January 19January 23
February 11 @ 8:00 pm11:00 pm EST
June 8
July 13 @ 9:00 pmJuly 16 @ 4:00 am EDT
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