Triangle Strategy is more cutscene than combat, but it modernises … – Rock Paper Shotgun

It is also an excellent Steam Deck game
It’s been an interesting exercise playing Triangle Strategy and Tactics Ogre: Reborn in quick succession lately. I’ve now played both Square Enix strategy RPGs for around six hours apiece now – starting with Tactics Ogre for my preview the other week, and following it up with a Triangle-shaped chaser. I didn’t have any history with either game before now, but it’s become increasingly apparent that they’re effectively cut from the same tile-based cloth. And I mean, exactly the same. They’re so similar, in fact, that it’s kinda hilarious Square are releasing them so close together on PC, with Tactics Ogre’s release on November 11th following little more than a month after Triangle Strategy.
At the same time, though, their approach to story-telling couldn’t be more different, and comparing and contrasting them like this one after the other has been both fun and enlightening. Triangle Strategy, for example, is about 80% cutscene, 20% fighting for its first six hours, while Tactics Ogre is pretty much the opposite. And yet… I think I sort of prefer Triangle Strategy? Let me explain.
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Katharine Castle
Katharine is RPS’ editor-in-chief, which means she’s now to blame for all this. After joining the team in 2017, she spent a lot of time in the RPS hardware mines, testing all the bits that go inside our PCs, but now she gets to write about all the lovely games we play on them, too. She’ll play pretty much anything she can get her hands on, and is very partial to JRPGs and the fetching of quests.
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